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The Making of Ocarina of Time
Hard11×1115 words
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Clues in this puzzle
Across
- Wisdom's divine patron, whose namesake spell temporarily makes damage a nonissue (5)
- Toru ___, credited as script director of the 1998 adventure (5)
- Armored arachnid whose single eye offers the opening dungeon's opening for attack (5)
- Prepared in advance, like the fixed backgrounds used in a few of the game's areas (11)
- Green means go for this resource, drained by spells and enchanted attacks (5)
- Head over heels: the maneuver that turns the hero's forward run into a somersault (4)
- Three letters for the goddess whose fiery spell shares her name (3)
Down
- Courage's goddess lends her name to a spell that bookmarks a dungeon location (6)
- Read-only memory holding the original release's code, in three initials (3)
- Z-___, the enemy-focusing technique inspired by a staged fight at a Kyoto theme park (9)
- Four megabytes of the original console's working memory, in three initials (3)
- ___ Hammer, the weighty dungeon prize that makes rusty switches reconsider (7)
- ___ Pak, the accessory that lets a secret-detecting relic send messages through your hands (6)
- Take the plunge in the waterfall minigame to earn the Silver Scale (4)
- Initials of the Entertainment Analysis and Development division behind the 1998 adventure (3)
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