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Ocarina of Time: Dungeons and Temples
Medium11×1115 words
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Clues in this puzzle
Across
- Master ___, the blade pulled from its pedestal to leap seven years (5)
- Sheikah guardian revealed as the sage of Kakariko's haunted sanctuary (4)
- Skeletal dungeon duelist that guards against attacks with a shield (7)
- Lantern-carrying ghost, like each of four sisters haunting a woodland dungeon (3)
- The Great Deku ___, a first dungeon with deep roots (4)
- Floor square that takes flight to attack dungeon intruders (4)
- Water Temple boss that controls a huge liquid tentacle from a tiny nucleus (6)
Down
- Projectile weapon acquired in the first adult dungeon (3)
- Din's ___, a magical burst useful for lighting several dungeon fixtures at once (4)
- Bottled, winged helper that can revive an explorer after a dungeon defeat (5)
- A boss leaves a container that adds one of these to the life meter (5)
- Spider enemy whose golden variety leaves collectible tokens (9)
- Woodland setting that gives the first adult temple its name (6)
- Name said twice for the giant drummer beneath Kakariko (5)
- Sticky floor barrier that a burning Deku Stick can clear in the first dungeon (3)
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